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Earlier today, the heads of the Microsoft Xrosoft department revealed Muse, a model of obstetric intelligence that intends to create both visual images and play for games.
The model, which was trained on the brink of bleeding, largely forgotten, is not a horrific leap for the Xbox section of Microsoft. The company as a whole, from CEO Satia Nadella down, adopted with all the sincerity of Amnesty International in all its initiatives. It was only a matter of time for the Xbox section to follow.
But it comes after a recent survey of developers that included 1500 developers in the case of the industry report that 30 % of developers have a negative opinion on artificial intelligence. It can be said back and forth whether or not artificial intelligence is here to survive, it seems that developers who make games have increasingly hostile reactions to artificial intelligence to replace thinking processes.
But Microsoft is not alone in following this, too. Capcom has recently talked about the use of obstetric intelligence for the idea of the idea of developing the game, on the pretext that thousands of small decisions that enter into games can be automatic in order to gradually get rid of the game development disease and free time and domain shows to focus on creativity from it. It makes sense that a model like Muse, who absorbed hundreds of hours of the game created by people, still needs people to create those ideas for anything to work at all.
As the question arises: Should Microsoft care what the developers now think? As a podium, and it can be said that the largest publisher of a third party in this industry, tackling the complexity of modern design and trying-such as Capcom-to make it cheaper and more efficient, is likely to be of utmost importance to them in the coming years. For example, it is assumed that the latest Xbox Games Studio project began working in 2018, and in writing this report, he had no announced date.
Will artificial intelligence be suitable or make it faster? unknown. But the games take longer and longer to develop, and there is a long time that can be recovered for Xbox Head Phil Spencer.
For the Xbox part, “memorization” is a major part of their argument for a mosque. In the first statement, Fatima Kardar, Vice President of Gaming Ai in Microsoft, argued that Muse could make old games accessible to modern fans without much work regardless of devices developments. This, according to the Cardar logic, makes the cost of alternative opportunity to be spent on reformulating and engineering the late compatibility. But nothing has shown by Xbox about Muse today.
When out publicly with a large marketing boost for Muse, it appears that Xbox is trying to serve the shareholders of shareholders and future. This is all good and good, but it is important to remember that Muse had to train for hundreds of hours of the game that people in Cambridge have mostly established. If all the elements in this equation are not happy, what can the final product be called an compromise?